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The High Seas

Crew

Every hand is pulled out of the water after a sinking, and every one is different: a trade or two, a rank that caps what they can become, and a bar that fills only at sea.

Finding crew

From the water
Sink a monster ship and the captain who did her the most harm may pull a survivor out — likelier, and likelier to be of rank, the harder the ship
From The Ferryman
Every raider with a share of the damage may haul one out, on far better odds of rank
By boarding
A monster ship won by boarding raises the odds of a survivor
Where they go
Into the hold, weighing nothing, and ashore with the rest when she docks at home
Signing on
At the Shipyard, into her berths — 1, 2, 3 and 5 by hull — for a small Silver fee
Trading
A hand not signed on is an item: traded, sold, or stored in a Crew Pub

Trades

What a hand does. Most carry TWO trades sharing one budget unevenly (5/1, 4/2 or 3/3 sixths); now and then a Pure Bred carries one trade with the whole budget in it. A hand of three trades, from before Pure Breds, is an Able Seaman.

TradeAdds to her
Gunnercannon damage
Powder Monkeyfaster reload
Sailing Masterspeed
Helmsmanturn rate
Ship's Carpenterhull
Quartermasterhold space
Lookoutsighting range
Gun Captaincannon range

Ranks

A hand's rank caps what they add in all, fully trained (level 5), split across their trades. Each level before that reaches its share of the cap.

RankLevel 1Level 2Level 3Level 4Level 5XP to fully trainedPromotions, in Silver
Midshipman1%1.5%2%2.5%3%7,5001,780
Lieutenant1.33%2%2.67%3.33%4%13,1254,730
Captain1.67%2.5%3.33%4.17%5%18,75012,590
Commodore2%3%4%5%6%24,37533,460
Admiral2.67%4%5.33%6.67%8%30,00089,000

Promotions

XP comes only at sea. When a hand's bar is full, the level is bought with Silver at the Shipyard — and the bar stops until it is: an unpromoted hand banks nothing.

RankTo level 2To level 3To level 4To level 5
Midshipman500 XP · 801,500 XP · 2003,500 XP · 5007,500 XP · 1,000
Lieutenant875 XP · 2102,625 XP · 5306,125 XP · 1,33013,125 XP · 2,660
Captain1,250 XP · 5703,750 XP · 1,4108,750 XP · 3,54018,750 XP · 7,070
Commodore1,625 XP · 1,5004,875 XP · 3,76011,375 XP · 9,40024,375 XP · 18,800
Admiral2,000 XP · 4,0006,000 XP · 10,00014,000 XP · 25,00030,000 XP · 50,000

Crew XP from a sinking

The ship's share, split evenly between the hands aboard: one hand takes it all, four take a quarter each. Your flag moves it (Peace, Blue, Black), and a boarding win adds to it. The Ferryman pays every hand aboard every raider's ship.

Ship sunkCrew XP
Pirate Sloop25
Orcish Longship40
Lizardman War Galley60
Pirate Brigantine85
Ghost Ship115
The Dread Galleon150
Ophidian Dreadnought195
The Infernal250
The Ferryman300 to every hand
Ferryman's Cutter30
📈
Crew add up to +10% to any ONE stat in full, on top of her build. Hands in different trades never crowd each other. Only a stat stacked past 10% bends: the next 10% counts at a half, the next at a third, and so on — so another hand always adds something. Three fully trained Admiral Gunners, 24% of cannon damage between them, come to 16.3%.
🍖
Crew must be FED: every hand aboard eats 1 cooked fish every minute at sea, plainest first — stow it on her Galley tab before you sail (any of 10 cooked fish, Cooked Fish to Cooked Blackfish). Run dry and the crew go HUNGRY until she docks: no crew bonuses, no crew XP, and no mending at sea. A ship with nobody aboard eats nothing.
🩹
Crew can be HURT: a ball into her hull now and then lays a hand out — the harder the hit, the likelier. A hurt hand's trade does nothing for 40 seconds, then they are back at their station. They still earn their share of a sinking, and every voyage starts with the whole crew on their feet.

Boarding ratings

Every hand has a Boarding Attack and Defence by rank and level; a first trade of Gunner or Gun Captain leans to attack, Ship's Carpenter or Helmsman to defence. A side fights at its ship's condition — down to 44% with hull and sails gone — and a hungry hand at half.

RankLevel 1Level 5Ransom if held, per level
Midshipman6 / 610 / 1020 Silver
Lieutenant8 / 814 / 1440 Silver
Captain11 / 1118 / 1880 Silver
Commodore14 / 1423 / 23160 Silver
Admiral18 / 1830 / 30320 Silver
🍺
The CREW PUB is a tavern for your yard, from the Commission Board's rewards for 1,500 Commission Points. It stores 40 hands off your ship — 100 with the Publican's Licence from the Virtue Shop — safe from death and filtered by rank, trade and level.

More on the High Seas