Reference
Offline Progress
This is an idle game, so most of what you earn you earn while you are not here. But it only works if you leave something running before you go, and not every skill counts. Here is exactly what carries on without you, what it needs, and what quietly stops it.
Offline progress is not a passive drip. The game continues whatever you already had running when you disconnected β so the single most important step is to start something before you close the browser. Log off standing idle and you earn nothing.
The rules at a glance
- How you go offline
- Close the browser, or press Log Out. They are identical β the clock starts when your last open tab disconnects.
- Maximum time counted
- 8 hours
- Time beyond that
- Discarded, not banked. Away 48 hours pays exactly the same as away 8.
- Rate
- Full β the same speed as playing live
- Shortest window that counts
- 60 seconds. Reconnect sooner and that time is gone rather than added to the next gap.
- When it is paid out
- Begging, Fishing, Lumberjacking and Mining and dungeon fighting are worked as they happen, about every fifteen minutes: your pack and your skill really are moving while you are away. Skill training and a crafting batch are worked out when you next load the game. Either way the welcome-back tells you the whole absence at once.
Which activities train offline
Start one of these, then close the browser. This table is generated from the same rule the server uses to decide, so it cannot fall out of step with the game.
| Activity | Earns while logged out | Needs in your pack | Where |
|---|---|---|---|
| Begging | Yes β skill and resources | Nothing | Any town |
| Fishing | Yes β skill and resources | A tool, plus any spares | Skara Brae, Jhelom, New Haven |
| Lumberjacking | Yes β skill and resources | A tool, plus any spares | 5 locations |
| Mining | Yes β skill and resources | A tool, plus any spares | 5 locations |
| Animal Lore | Yes β skill only | Nothing | Anywhere |
| Animal Taming | Yes β skill only | Animal Tackle (one charge per attempt) | Any town, or at home |
| Cartography | Yes β skill only | Practice Maps (one use per attempt); real maps are not decoded | Anywhere |
| Evaluating Intelligence | Yes β skill only | Nothing | Any town, or at home |
| Forensic Evaluation | Yes β skill only | Nothing | Any town, or at home |
| Hiding | Yes β skill only | Nothing | Any town, or at home |
| Item Identification | Yes β skill only | Practice Curios (one use per attempt); loot is not identified | Anywhere |
| Lockpicking | Yes β skill only | Training Locks (one use per attempt) | Anywhere |
| Poisoning | Yes β skill only | Poison Potions (one per attempt) | Anywhere |
| Snooping | Yes β skill only | Belled Purses (one use per attempt) | Anywhere |
| Spirit Speak | Yes β skill only | Nothing | Any town, or at home |
| Stealing | Yes β skill only | Pickpocket Dips (one use per attempt) | Anywhere |
| Tracking | Yes β skill only | Nothing | Any town, or at home |
Cartography and Item Identification train offline on a Practice Map or a Practice Curio only. A real Treasure Map is not decoded and loot is not identified while you are away: those wait for you, and with no practice item in your pack the night earns nothing.
The other two ways to earn while away
- A crafting batch. Set one running and it keeps producing offline, training that craft skill as it goes β until it runs out of materials or of tools, or reaches the target you gave it (a "Craft x" or "Make x" count, a commission's count, or the Crafting Bench's stop-at-skill level), which it stops on exactly where live crafting would. It wears its tool exactly as live crafting does, and the Crafting Bench is no different: left running without the tool for its skill, it makes nothing β save plain Iron Tinker's Tools, which it makes with nothing in hand (as it does at the keyboard) so a broken pair never strands you, though it trains no skill doing it.
- Auto Battle, but only inside a dungeon. Left running in a town or the overworld it earns nothing. Offline fighting trains your weapon skill, Tactics, Anatomy, Healing and Camping, and pays the gold and loot β and you can genuinely die down there while logged out.
What cuts a night short
- A full backpack. Gathering stops dead the first time a tick would put you over your carry weight, at the moment it happens β you put your tools down, exactly as you would if you were watching, and nothing more is gathered until you are back. Turn on the Overweight Alert (Options, Discord) and you are sent a Discord message when it happens, even while logged out. Bank your haul before you log off; carry space, not time, is usually what limits an overnight session.
- Running out of tools. Mining, Lumberjacking, Fishing and Animal Taming (its Animal Tackle) all need one, as does crafting wherever it needs one live β the Crafting Bench included β and the night burns through the spares in your pack (and a carried Tool Bag) exactly as live play would, Waste Not and all. When the last one breaks, the window ends there.
- Running out of Training Locks. Lockpicking spends one use per attempt at a six-second cadence, so a single lock covers ten minutes. Carry as many as you want the night to last.
- Running out of Practice Maps or Practice Curios. Cartography and Item Identification spend one use per attempt at a four-second cadence, so one of either covers about seventeen minutes. An eight-hour night is twenty-nine of them.
- Moving before you log off, if you are gathering. Mining, Lumberjacking, Fishing and Begging are re-checked against where you are actually standing β Recall out of a mine mid-Mining and the time pays nothing rather than paying you the wrong resource.
- Nothing to show for it is not a loss. If the window pays out nothing at all, the time is handed back rather than spent, so you can fix the problem and log off again.
Auto Magery is AFK, not offline. Its town training macro runs on the server only for characters who are still connected, so leaving the tab open and walking away trains it indefinitely β but closing the browser stops it dead, and no offline progress is paid for that time. Craft Stations are the opposite: a running station keeps producing on its own timer whether you are connected or not, and is not bound by the hour cap above.