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Harvesting

Camping

Camping is the only harvesting skill you do not start — it rides along on your fighting. Kill something with a skinning knife active and you take the hide, and hides are what Tailoring turns into bandages, bags, cloaks and the tackle a tamer needs. Anyone who fights is already halfway to a leather supply and usually doesn't know it.

How you train it Carry an active skinning knife and fight. Every kill rolls for leather and for skill; tougher creatures carry the better hides.
What you need An active skinning knife. Higher leather tiers need real skill on top of a tough enough kill.

Hides, by quality

Which hide you take is decided by your Camping skill. How MUCH of it comes off is decided by what you killed. Black Leather needs 110 effective skill: your own skill plus the bonus of the tool in your hand and any band. Raw skill stops at 100, so on skill alone a Grandmaster's draw ends at Valorite Leather — the Share at GM column — and the last column is the draw once gear has made up the difference.

SkillYieldsShare at GMShare at 110 effective
No requirementLeather82.0%81.9%
65.0Dull Leather4.0%4.0%
70.0Shadow Leather3.5%3.5%
75.0Copper Leather3.0%3.0%
80.0Bronze Leather2.5%2.5%
85.0Golden Leather2.0%2.0%
90.0Agapite Leather1.5%1.5%
95.0Verite Leather1.0%1.0%
99.0Valorite Leather0.5%0.5%
110.0 effectiveBlack Leather—0.02%
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Your skinning knife decides what you can take, not just how far you train: it reaches one tier past its own material and nothing richer, whatever your skill. An Iron skinning knife takes nothing richer than Dull Leather; anything past that gets away, and your journal names what it was. A tier bump still counts: an Iron skinning knife keeps the Shadow Leather a bump turns its Dull Leather into, though a find already out of reach stays lost. A Valorite skinning knife reaches Black Leather, the top of the ladder.

Training needs a tough enough kill

Camping is the one harvesting skill with a floor on WHAT you kill, not just how often. Past each rung below, easier creatures stop teaching you anything — this is why a Grandmaster miner can skin rats all day at 84 and never reach 85.

Once your Camping reachesYou only gain from
Any skillAnything you can kill
65.0Easy creatures or tougher
70.0Moderate creatures or tougher
75.0Challenging creatures or tougher
80.0Tough creatures or tougher
85.0Dangerous creatures or tougher
90.0Deadly creatures or tougher
95.0Lethal creatures or tougher
99.0Legendary creatures or tougher
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Hitting that gate does not stop the hides. A creature below your rung still yields leather exactly as before — you simply stop gaining skill from it. If your Camping has stalled while leather keeps arriving, you have outgrown what you are killing and need somewhere harder.

Skinning knives

A knife has to be made active before Camping will run. A better one lasts longer, takes richer hides (see above), and from Bronze up adds to your Camping when the hide is picked.

KnifeUses before it breaksVendor price
Iron Skinning Knife5001,000g
Dull Copper Skinning Knife600Tinkering only
Shadow Iron Skinning Knife750Tinkering only
Copper Skinning Knife800Tinkering only
Bronze Skinning Knife800Tinkering only
Golden Skinning Knife1000Tinkering only
Agapite Skinning Knife1250Tinkering only
Verite Skinning Knife1500Tinkering only
Valorite Skinning Knife2000Tinkering only
Blackrock Skinning Knife2500Tinkering only
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Not every kill yields a hide. A skinning knife has to be active, and even then the hide is a chance rather than a certainty.

Rares

Five yard pieces found only by working this skill. Any kill you skin can turn one up, whether you fight it yourself, in a party or while logged out. Each stands in your yard or your house, carries its own story on its tooltip, and trades like any other item.

PieceIts story
Tanning FrameA hide laced into a frame of ash poles, scraped, salted and stretched until it rang like a drum. The skinner who made it took a whole season to work out what the animal had been. When she finally did, she decided not to tell anybody.
The Undying CampfireA ring of hearthstones carried out of Destard around a fire nobody has fed in eleven years. It gives off honest heat and cooks a fair rabbit, and it throws no smoke whatsoever — which, the old hands say, is the part worth worrying about.
Trapper's Lean-ToOiled canvas on two poles, pitched to take the wind on its back. The trapper who slept under it for thirty winters died in a feather bed in Yew and complained about the mattress to the end. He left the lean-to to whoever would promise to keep it pitched.
Antler CrownA great spread of antlers on a post, from a stag the hunters of the southern pastures chased for nine seasons and never caught. It died of old age in a clearing, and the skinner who found it had the decency to say so. Every tine is still on it; that stag was not the sort to lose a fight.
Drake Skull TotemA drake's skull on a hunting pole, hung with bone beads, the way the old skinning camps outside Destard marked a site as taken. Anything with scales gives it a wide berth. Anything without scales has learned to do the same by watching.

Other Harvesting skills