Combat
Arms Lore
Arms Lore has no weapon of its own — it makes the one in your hand better. It adds to the chance of your weapon's special firing and to the damage of every swing, whatever you fight with.
What it is worth
- Weapon damage at 100 Arms Lore
- +15% on every swing, whatever you fight with
- Weapon special chance at 100 Arms Lore
- +5%, added on top of your weapon skill's own chance
- Below Grandmaster
- Both scale evenly with the skill — 50 Arms Lore is half of each
- How it trains
- On every swing, hit or miss, at the same pace as your weapon skill
Weapon specials with Grandmaster Arms Lore
Each at 100 in the weapon skill. Wrestling has no special, so for a wrestler Arms Lore is all damage.
| Weapon skill | Special | Chance without | Chance with |
|---|---|---|---|
| Swordsmanship | Execute | 7% | 12% |
| Fencing | Bleed | 10% | 15% |
| Mace Fighting | Concussion | 10% | 15% |
| Archery | Critical shot | 15% | 20% |
The damage adds into the same single bonus as Tactics, Gate of Might, Valor, a melee companion and critical hits — one sum applied once — so +15% is exactly what it adds, not a multiplier on everything else.