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Combat

Arms Lore

Arms Lore has no weapon of its own — it makes the one in your hand better. It adds to the chance of your weapon's special firing and to the damage of every swing, whatever you fight with.

How you train it It trains on every swing you take, hit or miss, at the same pace as your weapon skill. There is nothing separate to do.
What you need Nothing — it trains itself as you play.

What it is worth

Weapon damage at 100 Arms Lore
+15% on every swing, whatever you fight with
Weapon special chance at 100 Arms Lore
+5%, added on top of your weapon skill's own chance
Below Grandmaster
Both scale evenly with the skill — 50 Arms Lore is half of each
How it trains
On every swing, hit or miss, at the same pace as your weapon skill

Weapon specials with Grandmaster Arms Lore

Each at 100 in the weapon skill. Wrestling has no special, so for a wrestler Arms Lore is all damage.

Weapon skillSpecialChance withoutChance with
SwordsmanshipExecute7%12%
FencingBleed10%15%
Mace FightingConcussion10%15%
ArcheryCritical shot15%20%
⚔️
The damage adds into the same single bonus as Tactics, Gate of Might, Valor, a melee companion and critical hits — one sum applied once — so +15% is exactly what it adds, not a multiplier on everything else.

Other Combat skills