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Crafting

Cartography

A treasure map is useless until it is decoded, and Cartography is the only thing that decodes it. Higher-level maps need real skill before they will give up their site at all, and the chests at the end of them are among the better rewards in the game for the effort involved.

How you train it Start Cartography with an undecoded map in your pack and it works on one at a time. Real maps are scarce, so the skill is mostly learned on Practice Maps, an Inscription craft: with no map you can read, it studies one of those instead and wears it down. The first fifty points come quickly. The second fifty are a long climb.
What you need An undecoded treasure map you have the skill to attempt, or a Practice Map. A map above your skill cannot be read at all and teaches you nothing.

Map levels

A map below its minimum skill cannot be read at all. Above the "reliable" column it decodes every time.

LevelMin skillReliable atGuardiansLockpicking to open
10.030.030.0
210.040.0410.0
320.050.0520.0
440.080.0640.0
550.095.0750.0
680.0100.0880.0
πŸ—ΊοΈ
Maps come from Fishing and Tracking. Decoding one only reveals the site β€” getting the chest open is Lockpicking's problem.

How it climbs

What trains it
Every attempt on a map you can read, decoded or not
Up to 50
Quick: about half an hour of attempts
From 50 to 100
A long climb that slows all the way up. About 35 hours of attempts in all
With no map you can read
A Practice Map (Inscription, 250 attempts each) is studied instead

Rares

Five yard pieces found only by working this skill. Every map you decode can turn one up. Each stands in your yard or your house, carries its own story on its tooltip, and trades like any other item.

PieceIts story
Globe of BritanniaA painted globe of the known world on a brass meridian, turning sweetly on its pins. Britain sits in the middle, which no other town accepts. On the far side one small patch has been left blank and labelled, in a careful hand, 'somebody really should go and look'.
The Signpost of EverywhereA post with an arm for every town in Britannia, each one painted with a name and a distance. Every distance on it is wrong. The cartographer who carved it walked every road to measure them, and maintains that the roads have moved since, and that this is not his fault.
Surveyor's TheodoliteA brass sighting scope on a wooden tripod, graduated in degrees too fine to read without squinting. It charted every coastline from Occlo to Serpent's Hold, and its lens still carries the thumbprint from the one afternoon the surveyor let his nephew have a go.
Cartographer's TableA trestle table under a half-drawn chart of the coast, its corners held down with a compass, an inkpot, a whetstone and a boot. The chart shows a sea route to Buccaneer's Den that no captain has ever managed to sail. The map is not wrong, its maker insists; the sea simply has not been told.
The Spot Marked XA stake, a scrap of red cloth and a spade: the very spot on the very first treasure map ever decoded. Eleven hunters in eleven years have dug it out and found nothing. The scholars agree it is the most successful treasure in history β€” every one of them went home and bought another map.

Other Crafting skills