Every character is born wearing a Binding
— a blessed, permanent item in its own equip slot beside the Helm. It can
never be unequipped, dropped, or lost to death. The Binding levels from 0 to
30 off the gold your kills earn, and every level grants one
talent point to spend across the eight virtues below.
Right-click the Binding in its equip slot to open the talent
gump; a level-up is announced to the whole server.
🔗
How it levels. Every gold coin a monster kill pays out is
also 1 Binding XP — no separate grind,
it accumulates just by fighting. Early levels come quickly
(12,500 XP
for level 1), but past level 5 each level's cost accelerates sharply —
652,000 XP
for the final level alone,
6,300,000 XP
total to reach 30. Honor's Legacy of Honor talent
boosts the conversion itself by 15%.
↺
Refunding a spent point. Right-click the deepest unlocked
tier of a virtue in the talent gump to unbind it, reclaiming that talent
point to spend elsewhere — at a cost of
1 Virtue Point (earned
by saying Bind Offering in town, which sacrifices the identified
magic items in your backpack). Only the bottom of a track can ever be unbound:
shallower tiers prop up the ones after them, so a chain can never be left with
a hole — re-speccing a whole virtue means refunding it tier by tier, from
the bottom up, paying the fee each time.
The Talent Tree
Calculator
Eight virtues, four tiers each, top to bottom.
Every effect below is live game mechanics wired into combat, gathering,
crafting, healing, magic, and the economy — none of it is flavor text.
Plot a build on it: spend your
46 points and every bonus it grants is added up underneath.
⚖️
A stone costs its own depth. The first stone of a virtue is
1 talent point, the second
2, the third 3,
the fourth 4 — so one virtue taken all the
way down is 10 points and
the whole board is
80. Depth
is the choice, not ordering: every virtue’s fourth stone is its headline effect.
💎
Where 46 points come from. Your Binding pays
one per level, so levelling it to 30 is
30 of them. The other
16 are
earned rather than ground: 11 once-only feats
worth a point each (tracked on the Virtues shelf of your Quest Journal), and
5 skill-scroll hand-ins. That is
46 against a board worth
80, so nobody binds everything — which
is the point of the tree.
46 of 46 points left
Click bind the next stone on a trackRight-click unbind it, and every stone below itTap a bound stone to unbind it, and every stone below it
◈
HonestyDamage & precision
0/10
♥
CompassionHealing & sustenance
0/10
⚔
ValorMelee offense
0/10
⚖
JusticeDefense
0/10
✶
SacrificeCarrying capacity & gathering
0/10
♕
HonorCombat economy
0/10
☥
SpiritualityMagic
0/10
○
HumilityTraining & mastery
0/10
What this build carries
Nothing bound yet.
Totals use the same names and shelves as your Character
Sheet. In the game a stone is unbound from the bottom of its track only, for
1 Virtue Point each; here it is free, so try as many
builds as you like.