Carpentry starts where Lumberjacking finishes. Logs are carved into boards by the lumberjack who felled them; Carpentry takes the board and makes it something — bows and the whole archery line, instruments, and most of what makes a house worth owning.
How you train itWork the bench recipes. Every one of them trains it at the same pace for the planks it spends, in every wood, so pick a recipe and a wood for what you want to build rather than for the skill.
What you needAn active carpenter's saw, and boards to work — which a lumberjack must carve first.
What boards become
Skill
Item
Boards
No requirement
Club
3
No requirement
Quarter Staff
6
No requirement
Black Staff
6
No requirement
Gnarled Staff
6
No requirement
Shepherd's Crook
5
No requirement
Bow
5
No requirement
Crossbow
7
No requirement
Heavy Crossbow
10
No requirement
Lute
6
No requirement
Drum
6
No requirement
Lap Harp
6
No requirement
Tambourine
6
No requirement
Bamboo Flute
6
50.0
Saw Pit
1000 Boards + 500 Ingots
75.0
Display Case
1000 Boards + 500 Ingots
50.0
Parchment Press
1000 Boards + 500 Ingots
50.0
Hitching Post
1000 Boards + 500 Ingots
90.0
Attack Dummy
2 Board Commodity Deeds + 1 Pristine Wood
100.0
Yard Allotment
5000 Boards + 500 Ingots + 3 Pristine Wood
30.0
Wooden Crate
250 Boards
45.0
Storage Barrel
400 Boards + 25 Ingots
60.0
Oaken Bookcase
600 Boards + 50 Ingots
75.0
Chest of Drawers
800 Boards + 100 Ingots
90.0
Grand Armoire
1200 Boards + 200 Ingots
Wood tiers
Rarer wood makes a better bow, and each tier asks more Carpentry before you may work it at all.
Tier
Board
Carpentry required
1
Wood
—
2
Dullwood
65
3
Shadowwood
70
4
Copperwood
75
5
Bronzewood
80
6
Goldwood
85
7
Agawood
90
8
Veriwood
95
9
Valiwood
99
10
Blackwood
100
What the material buys in a fight
The same curve Blacksmithing's metals ride — a Board and an Ingot of the same tier buy a weapon exactly the same bonuses. Every bow, staff and crook is two-handed and so takes the crit column; the Club is the one one-handed thing this bench makes.
Board
Damage
Hit chance
Crit — two-handed only
Durability
Wood
—
—
2%
—
Dullwood
+1
+3%
3%
+5
Shadowwood
+2
+6%
4%
+8
Copperwood
+3
+9%
5%
+12
Bronzewood
+4
+12%
6%
+15
Goldwood
+5
+15%
7%
+20
Agawood
+6
+18%
8%
+25
Veriwood
+8
+21%
10%
+32
Valiwood
+10
+25%
12%
+40
Blackwood
+11
+27%
13%
+45
Storage furniture
Boxes for a house. Build one, carry it home, drop it on the floorplan and lock it down, then double-click it to open — it takes anything a bag takes, as many stacks as you like, and a stack itself is any size. They differ only in looks and in what they cost to build.
Skill
Piece
Cost
30.0
Wooden Crate
250 Boards
45.0
Storage Barrel
400 Boards + 25 Ingots
60.0
Oaken Bookcase
600 Boards + 50 Ingots
75.0
Chest of Drawers
800 Boards + 100 Ingots
90.0
Grand Armoire
1,200 Boards + 200 Ingots
📦
THEY ARE NOT MORE ROOM. Every one of these draws on the same house storage capacity the chest does — move a stack out of the chest and into a barrel and the house's total changes by nothing at all. What they buy is order: somewhere to keep the reagents that is not the same heap as the armour.
⚖️
BUT THEY ARE FREE TO STAND THERE. Every other fixture on a floorplan — stations, trophies, decorations — is charged 500 stones against the house once locked down. Storage furniture is charged nothing, so furnish as heavily as you like: only what you put INSIDE a container spends the house's capacity.
Furniture — Seating
Twenty-nine pieces to furnish a house with, every one of them buildable in all ten woods — a Valiwood chair is not a better chair than a Wood one, it is a purple chair. Build one, carry it home, drop it on the floorplan and lock it down. Each costs the house 25 stones of storage rather than the 500 every other fixture pays, so a room can actually be furnished. Right-click a placed piece to turn it round.
Skill
Piece
Cost
10.0
Foot Stool
10 Boards
15.0
Wooden Stool
12 Boards
25.0
Wooden Chair
20 Boards
30.0
Wooden Bench
30 Boards
45.0
High-Backed Chair
40 Boards
85.0
Carved Throne
150 Boards
Tables & Beds
Skill
Piece
Cost
20.0
Nightstand
20 Boards
25.0
End Table
25 Boards
40.0
Trestle Table
60 Boards
55.0
Writing Desk
70 Boards
65.0
Long Feast Table
110 Boards
50.0
Simple Bed
90 Boards
80.0
Four-Poster Bed
180 Boards
Furnishings
Skill
Piece
Cost
30.0
Wall Shelf
30 Boards
50.0
Plate Dresser
65 Boards
60.0
Weapon Rack
80 Boards
35.0
Wooden Ladder
35 Boards
40.0
Railing Section
40 Boards
45.0
Folding Screen
50 Boards
35.0
Dartboard
35 Boards
40.0
Music Stand
40 Boards
45.0
Easel
50 Boards
55.0
Game Table
70 Boards
Workshop & Garden
Skill
Piece
Cost
60.0
Wooden Cradle
90 Boards
70.0
Spinning Wheel
120 Boards
75.0
Loom
140 Boards
25.0
Planter Box
25 Boards
20.0
Fence Section
20 Boards
45.0
Garden Trellis
55 Boards
🪑
FURNITURE DOES NOTHING, AND THAT IS THE POINT. Not one piece holds an item, speeds a craft or grants a bonus — the only thing any of them does is sit you down, and that is what a chair is for. The shelves and the racks are for show; the boxes that actually hold things are the storage furniture above.
🎨
A skill floor AND a wood gate. Each piece asks a minimum Carpentry of its own (the Skill column above) on top of whatever the wood you build it from demands — so a Carved Throne is 85 in plain Wood, still 99 in Valiwood and 100 in Blackwood. A Furniture Dye will recolour anything you have already stood in the house, on top of whatever wood it was built from.
🎯
Your own weapon skill carries you from landing 1 swing in 5 untrained to 95% at Grandmaster, and the material's bonus is added flat on top of that — with no ceiling short of never missing at all. The top tier's +27% takes an untrained fighter from 20% to 47%, more than twice as many swings connecting; and from 71 weapon skill upward it stops you missing entirely, which no amount of skill on its own will ever do. Skill alone leaves a Grandmaster whiffing 1 swing in 20 forever — the metal is the only thing that closes that last gap.
💥
Crit chance is carried by TWO-HANDED weapons only — it is what you get back for giving up the shield slot. A crit hits for +50% damage, and every two-hander rolls for one on every landed swing, from 2% at the lowest tier to 13% at the highest. It is a separate roll from Archery's own crit and from a Virtue Binding's, so a single swing can land more than one of them.
Rares
Five yard pieces found only by working this skill. Any work at the skill can turn one up — every swing or craft, success or failure, and the hours you put in while logged out as well. Each stands in your yard or your house, carries its own story on its tooltip, and trades like any other item.
Piece
Its story
The Master's Rocking Chair
Joined without a single nail by a Yew master who swore she would retire the day it was finished, and then took eleven years over the arms. It rocks without a creak and fits whoever sits in it. Sit down for a moment — everyone does, and nobody gets up as soon as they meant to.
The Standing Harp
A floor harp of Veriwood with forty strings and a heron carved for its pillar, made for a wedding in Nujel'm and never collected — the couple eloped by boat the night before. On still evenings it plays a few notes by itself. They are always the opening bars of the wedding march, and they always stop halfway.
Dovecote on a Pole
A dozen arched doorways under a shingled roof, on a turned oak pole, built for a Vesper merchant who sent all his letters by pigeon. The merchant is long gone, and so are his pigeons. Every spring a new pair moves in anyway, and not one of them has ever paid rent.
Carved Bear
Hewn from a single log of Copperwood with an axe, an adze and nothing else, by a carver who had seen exactly one bear, briefly, while running away from it. It resembles no bear that has ever lived. Every child who sees it knows at once exactly what it is.
Puppet Theatre
A painted booth, a velvet curtain and a company of two — a knight and a dragon, both on strings. The travelling show that toured it from Britain to Buccaneer's Den had exactly one story, and the knight lost it every night. It sold out in every town. People came to shout at the dragon.