The High Seas
Ships & the Shipyard
Seven hulls, from a two-gun Small Boat to the Britannian Man-o'-War and the Fishing Trawler. Every ship is built by a carpenter, rolled once for life, and fitted out at the Shipyard in your yard.
The hulls
Before her timber and her rolls. Hull is what sinks her; sails are her canvas, a second bar that slows her as it is shot away. Speed is cells a second at Full Ahead, turn is degrees a second with the helm hard over. A Shipyard holds up to 6 ships.
| Ship | Guns | Hull | Sails | Speed | Turn | Hold | Crew | Upgrades |
|---|---|---|---|---|---|---|---|---|
| 2 | 320 | 200 | 5.2 | 110° | 60 | 1 | 1 | |
| 4 | 540 | 338 | 4.9 | 92° | 120 | 1 | 2 | |
| 6 | 820 | 513 | 4.6 | 74° | 200 | 2 | 2 | |
| 8 | 1,180 | 738 | 4.4 | 60° | 320 | 2 | 3 | |
| 10 | 1,650 | 1,031 | 4.1 | 47° | 480 | 3 | 3 | |
| 12 | 2,300 | 1,438 | 3.8 | 37° | 700 | 5 | 4 | |
| none | 900 | 563 | 4.4 | 62° | 900 | 2 | 2 |
Building one
Built at the Carpentry crafting window, or the Carpentry tab of your house's Crafting Bench, behind a progress bar. The price is in plain Wood Planks and Iron Ingots — the rarer the timber you build her in, the fewer of them she takes (next table).
| Ship | Carpentry | Wood Planks | Iron Ingots | Build time |
|---|---|---|---|---|
| Small Boat | 30 | 2,000 | 800 | 10s |
| Medium Boat | 45 | 5,000 | 2,000 | 15s |
| Large Boat | 60 | 10,000 | 4,000 | 20s |
| Brigantine | 75 | 18,000 | 7,500 | 30s |
| Galleon | 90 | 30,000 | 12,500 | 45s |
| Britannian Man-o'-War | 100 | 50,000 | 20,000 | 60s |
| Fishing Trawler | 65 | 12,000 | 5,000 | 25s |
Her timber and fittings
One Material choice picks both: a hull of each timber is fitted in the metal of the same rung. The timber adds hull; the fittings turn a share of every hit aside. Carpentry needed is the hull's own or the timber's, whichever is higher.
| Timber | Fittings | Carpentry | Hull | Armour | Cost |
|---|---|---|---|---|---|
| Wood | Iron | — | 0% | 0% | 100% |
| Dullwood | Dull Copper | 65 | +2% | 1% | 90% |
| Shadowwood | Shadow Iron | 70 | +4% | 2% | 80% |
| Copperwood | Copper | 75 | +6% | 3% | 70% |
| Bronzewood | Bronze | 80 | +9% | 4% | 60% |
| Goldwood | Golden | 85 | +11% | 5% | 50% |
| Agawood | Agapite | 90 | +14% | 6% | 40% |
| Veriwood | Verite | 95 | +18% | 7% | 30% |
| Valiwood | Valorite | 99 | +21% | 9% | 20% |
| Blackwood | Blackrock | 100 | +25% | 10% | 10% |
Upgrades
Small fittings found in wrecks' strongboxes — rare, and likelier from the harder ships. Fitted at the Shipyard for Silver, as many as she has upgrade slots and never two of a kind. They are items: carried, traded and sold.
| Upgrade | What it does |
|---|---|
| +3% hull | |
| +2% speed | |
| +3% turn rate | |
| +5% hold space | |
| +2% cannon damage | |
| 3% faster reload | |
| +3% cannon range | |
| +10% sighting range | |
| 10% tighter shot spread | |
| +20% ramming damage dealt | |
| 20% less ramming damage taken | |
| +25% reach hauling strongboxes aboard | |
| +15% shot salvaged from wrecks | |
| +15% chance of Special Loot in a wreck's strongbox | |
| +5% Silver from wrecks | |
| +25% repair speed at the dock | |
| 10% quicker to gather way | |
| +1% of every hit turned aside | |
| 25% less damage running aground | |
| +10% chance of crew and upgrades from wrecks |
Shipyard fees, in Silver
Paid from the Shipyard's coffer. Taking a ship out puts her in your pack as an item — crew, guns and upgrades aboard — which is how a ship is traded. Salvage raises her off the seabed after a sinking; shipping the hold home is for a ship that docked at a town.
| Ship | Sign on / pay off a hand | Fit / remove an upgrade | Take her out | Salvage | Ship the hold home |
|---|---|---|---|---|---|
| Small Boat | 5 | 5 / 5 | 10 | 4 | 5 |
| Medium Boat | 10 | 10 / 10 | 20 | 8 | 10 |
| Large Boat | 15 | 15 / 15 | 35 | 15 | 18 |
| Brigantine | 25 | 25 / 25 | 55 | 25 | 28 |
| Galleon | 40 | 40 / 40 | 80 | 38 | 42 |
| Britannian Man-o'-War | 60 | 60 / 60 | 120 | 55 | 60 |
| Fishing Trawler | 15 | 15 / 15 | 35 | 15 | 18 |
Spyglasses
A Tinkering tool, 5 ingots of one metal (at least 20 Tinkering, or the metal's own floor), and it can go in a Tool Bag. Active and raised on the helm card, it marks far-off ships and captains on the chart — a ship's own lookouts see 90 cells. It spends a charge every 30 seconds it is up, and Tracking adds up to 25% range at Grandmaster.
| Spyglass | Range (cells) | Charges | Lasts |
|---|---|---|---|
| 150 | 60 | 30m | |
| 175 | 80 | 40m | |
| 200 | 100 | 50m | |
| 225 | 120 | 1h | |
| 250 | 150 | 1h 15m | |
| 280 | 180 | 1h 30m | |
| 310 | 220 | 1h 50m | |
| 350 | 260 | 2h 10m | |
| 400 | 320 | 2h 40m | |
| 450 | 380 | 3h 10m |
Her looks
Bought once with BritCoin and worn on every ship you own, from the Looks tab of the Shipyard. None of them changes a single number she sails by — and nothing animates but the cloth of her sails in the wind.
| Look | Choices | Price |
|---|---|---|
| Sail Paint Brush | 12 colours — Crimson, Scarlet, Saffron, Ochre, Forest, Sea Green, Azure, Navy, Royal Purple, Rose, Charcoal and Snow | 5 BC each |
| Hull Paint Brush | 12 colours — Ebony, Tar Black, Mahogany, Oxblood, Navy, Forest, Teal, Slate, Whitewash, Ochre, Plum and Crimson | 5 BC each |
| Cannon Paint Brush | 12 colours — Gunmetal, Blackened Iron, Polished Brass, Old Bronze, Bright Copper, Verdigris, Silvered, Gilded, Crimson, Royal Blue, Forest Green and Bone White | 5 BC each |
| Ship themes | Dragon Ship, Ghost Ship, Kraken's Maw, Royal Armada and Frostbound | 20 BC each |
| Wake colours | Cool Blue, Seafoam, Arctic White, Glacier Teal, Emerald Current, Moonlit Silver and Bioluminescent | 10 BC each |
More on the High Seas
Sailing
The helm and its keys, wind, storms, harbours and town docks, mending at sea, your colours, and fishing with a seine.
Guns & Abilities
Cannons by metal, shot, the Ferryman's rare guns, the twelve ship abilities and how boarding works.
Crew
Where crew come from, their trades and naval ranks, levelling and promotion costs, feeding them, and the Crew Pub.
Foes & Plunder
The monster fleet and where it sails, the pirate crews, The Ferryman, and what every wreck gives up.