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Crafting

Alchemy

Alchemy converts the reagents Begging and shopping bring in into something worth drinking. The early potions are convenience; the later ones are the difference between surviving a bad fight and not. Every brew wants an empty bottle, which is a Tinkering problem before it is an Alchemy one.

How you train it Brew at a mortar and pestle. As with every craft, an attempt that spends more reagents teaches you more.
What you need An active mortar and pestle, empty bottles, and the reagents each recipe names.

Potions

What each one actually does, and what it costs to make. Thrown potions are combat-only and target the monster; the rest you drink.

SkillPotionEffectUseReagents
No requirementHeal PotionRestores 15 HPDrunk1x garlic, 1x ginseng, 1x spider silk
50.0Greater Heal PotionRestores 40 HPDrunk3x garlic, 3x ginseng, 2x mandrake root, 1x spider silk
20.0Cure PotionCures poisonDrunk1x garlic, 1x ginseng
30.0Poison PotionBrushed onto your weapon: a chance on every landed hit to poison the target, at a rank your Poisoning skill rollsApplied to a weapon2x nightshade, 1x spider silk
30.0Mana PotionRestores 30 manaDrunk1x black pearl, 1x spider silk
30.0Refresh PotionRestores 30 StaminaDrunk1x black pearl, 1x ginseng
60.0Total Refresh PotionRestores all StaminaDrunk3x black pearl, 3x ginseng, 2x blood moss
40.0Strength Potion+10 StrengthDrunk1x mandrake root, 1x ginseng
75.0Greater Strength Potion+20 StrengthDrunk5x mandrake root, 3x ginseng, 3x blood moss
40.0Agility Potion+10 DexterityDrunk1x blood moss, 1x mandrake root
75.0Greater Agility Potion+20 DexterityDrunk5x blood moss, 3x mandrake root, 3x black pearl
30.0Explosion Potion5–15 damageThrown1x black pearl, 3x sulfurous ash
80.0Greater Explosion Potion30–40 damageThrown3x black pearl, 10x sulfurous ash
70.0Invisibility PotionHides you from what you are fightingDrunk10x blood moss, 10x nightshade
100.0Shrink Potion—Used on the companion at your heel25x black pearl, 25x blood moss, 25x garlic, 25x ginseng, 25x mandrake root, 25x nightshade, 25x spider silk, 25x sulfurous ash

How long a buff lasts

Strength and Agility potions
300s
Drinking a second of the same kind
Refreshes it — a Greater replaces a regular rather than adding to it
With Bless up
They do not add — on the potion's stat only the bigger bonus counts, and Bless still raises the other two
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BLESS AND A STAT POTION DO NOT ADD UP. On the potion's own stat only the bigger of the two counts: a Greater Strength Potion (+20) outranks a full-strength Bless (+10) for as long as it lasts, while a Strength Potion (+10) adds nothing on top of it. Bless still raises your other two stats in full, and neither is wasted — when the stronger one runs out, the weaker carries on for whatever time it has left. Bless's +10 is its full strength and it scales with the caster's Magery, so under a weaker Bless even a Strength Potion lifts that stat. Agility potions work the same way on Dexterity.
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Every brew wants an empty bottle, and bottles are a Tinkering recipe. Run out of glass and the best reagents in the world sit in your pack.
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Every potion trains Alchemy at the same rate per reagent, so there is no secret best recipe to grind. A bigger recipe trains faster per BREW only because it spends more reagents per brew — brew Invisibility instead of Heal and you reach Grandmaster in a tenth of the attempts and on the same pile of reagents. Pick by what you want in your pack, or by how fast you are willing to spend; either way the reagent bill is the same.

Rares

Five yard pieces found only by working this skill. Any work at the skill can turn one up — every swing or craft, success or failure, and the hours you put in while logged out as well. Each stands in your yard or your house, carries its own story on its tooltip, and trades like any other item.

PieceIts story
The Copper AlembicA copper still, hammered by hand and bent into more coils than any recipe calls for, which is exactly how its first owner liked it. It has distilled everything from Greater Heals to a brandy still spoken of in Moonglow in low voices. The drip never stops, even when it is empty.
Homunculus in a JarA tall jar of green brine sealed with wax, and in it a figure no longer than your thumb that is not quite finished. It was meant to be the crowning work of a Moonglow alchemist's career. It waves. It has been waving for fifty years, and nobody has yet worked out whether it means hello.
The Philosopher's PebbleFour generations of alchemists chased the stone that turns lead into gold, and this is what they caught: a warm red pebble that turns lead into slightly heavier lead. Every Moonglow apprentice is shown it on their first day, as an encouragement or as a warning, depending on the teacher.
The Oversized FlaskOne Greater Heal, brewed at the wrong scale by an apprentice who misread 'a flask the size of a thumb'. It took a wagon to get it out of the workshop. A sip would mend a regiment, and nobody has ever been able to lift it high enough to take one.
Keg of Volatile ReagentsThe keg an alchemist of Vesper filled on the day she decided to brew Explosion Potions by the barrel instead of the bottle. The keg came through without a scratch. The shop around it has been rebuilt twice since, and each time the keg has been moved a little further down the garden.

Other Crafting skills