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Crafting

Tinkering

Tinkering is the skill that unlocks the others. Pickaxes, hatchets, poles, hammers, saws, mortars and kits all come from here — which makes it the sensible first craft for anyone planning to gather or build anything. It also makes its own tools, closing a loop that would otherwise strand you.

How you train it Craft tools at Tinker's Tools. The tool tier you work in matters: an Iron tool caps gain at 75 no matter how skilled you are.
What you need Active Tinker's Tools, and ingots.

Tools, and how long they last

Every other skill in the game needs something from this table. Charges rise with the material tier.

ToolForIngotsBoards
PickaxeMining54
HatchetLumberjacking34
Fishing PoleFishing18
Skinning KnifeCamping2—
Blacksmith HammerBlacksmithing42
Carpenter's SawCarpentry32
Tinker's ToolsTinkering3—
Mortar and PestleAlchemy1—
Tailor's KitTailoring2—
Writer's QuillInscription11

Tier matters

A better tool is not just more charges — it lifts the skill ceiling it will train you to, adds a bonus to the skill it serves, and lets a pickaxe, hatchet, pole or skinning knife take richer materials. A tool that comes off your bench Well-Made, Superior or Mastercrafted holds +5%/+10%/+15% more charges than the column says. See the Tools page for the full picture.

TierCharges — pickaxe, hatchet, pole, knifeCharges — crafting toolsSkill bonusReach — pickaxe, hatchet, pole, knife
Iron500100—Up to Dull Copper
Dull Copper600130—Up to Shadow Iron
Shadow Iron750160—Up to Copper
Copper800200—Up to Bronze
Bronze800250+2Up to Golden
Golden1,000320+3Up to Agapite
Agapite1,250400+4Up to Verite
Verite1,500500+5Up to Valorite
Valorite2,000650+10Up to Blackrock
Blackrock2,500800+12Up to Blackrock

Everything else

SkillItemIngots
No requirementPickaxe5 Ingots + 4 Boards
No requirementHatchet3 Ingots + 4 Boards
No requirementFishing Pole1 Ingots + 8 Boards
No requirementSkinning Knife2
No requirementBlacksmith Hammer4 Ingots + 2 Boards
No requirementCarpenter's Saw3 Ingots + 2 Boards
No requirementTinker's Tools3
No requirementMortar and Pestle1
No requirementTailor's Kit2
No requirementWriter's Quill1 Ingots + 1 Boards
No requirementSpurs8
20.0Spyglass5
No requirementEmpty Bottle1
60.0Training Lock20
60.0Practice Curio20
60.0Belled Purse20
60.0Pickpocket Dip20
50.0Ore Smelter1500
50.0Iron Stove1500
75.0Cooking Stove4000
50.0Forge1000 Iron Ingots + 250 Wood Planks
50.0Stockpile1 Board Commodity Deeds + 1 Iron Commodity Deeds
50.0Crafting Bench2 Iron Commodity Deeds + 2 Board Commodity Deeds
50.0Storage Locker2 Iron Commodity Deeds + 2 Board Commodity Deeds

Material tiers

The tier a tool is made from is gated on Tinkering itself, on top of whatever the recipe asks.

TierIngotTinkering required
1Iron—
2Dull Copper65
3Shadow Iron70
4Copper75
5Bronze80
6Golden85
7Agapite90
8Verite95
9Valorite99
10Blackrock100

Rares

Five yard pieces found only by working this skill. Any work at the skill can turn one up — every swing or craft, success or failure, and the hours you put in while logged out as well. Each stands in your yard or your house, carries its own story on its tooltip, and trades like any other item.

PieceIts story
Clockwork SentinelA brass watchman the height of a child, riveted, jointed, and wound by a key in its back. Once an hour it takes three steps forward, three steps back, and salutes nobody in particular. The tinker who built it left no notes on how to stop it, and by now nobody quite dares to try.
The Unpickable LockA padlock the size of a strongbox, built to settle a wager with a lockpicker from Buccaneer's Den. She worked at it for nine years, and the tinker died before she gave up. It has no key. It never had one. That, the lockpicker said when she finally found out, was cheating.
Tinker's WhirligigA windmill on a post, geared to a little painted feller who saws at the same log whenever the breeze picks up. He has been sawing it for forty years and the log is still whole. The tinker called it a lesson in patience. His wife called it a lesson in finishing things.
The Almost-Perpetual EngineWheels, weights, a pendulum and a small brass bell, all turning with nothing to turn them. It is a perpetual motion engine in every respect but one: about once a year it stops, and somebody has to give it a push. Scholars at the Lycaeum have spent ten years studying the push.
The Colossal Music BoxA music box grown well past the point of reason, with a brass drum as long as a forearm and a crank that takes both hands. It knows one tune, a Skara Brae lullaby. Wound for a sleepless child it works within a verse; wound for a sleepless grown-up, within two.

Other Crafting skills